Kabaddi rules and regulations , rules to play kabaddi

Use lines and markings to divide the court appropriately. The following are the official court markings as specified for professional Kabaddi; again, if you're playing casually with friends, your markings don't need to be exact.
Boundary lines: The lines at the edge of the 13 meter x 10 meter court.
Play area lines: These lines mark a 13 meter x 8 meter rectangular area inside the court — one meter of space separates each side from the 10 meter boundary lines above.
Mid line: This line divides the court into two 6.5 meters (21.3 ft) x 8 meter halves. Each team's "territory" is the play area on its side of the mid line.
Baulk lines: These lines run parallel to the mid line and are 3.75 meters (12.3 ft) from it on either side.
Bonus lines: These lines run parallel to the baulk lines and are 1 meter (3.3 ft) from them on the side opposite the mid line.
Kabaddi rules and regulations

kabaddi rules and regulations

 for the match
If your team goes first, send a "raider" across the mid line.
In Kabaddi, teams take turns sending players (called "raiders") across the mid line to the other team's side of the court. The raider tries to tag members of the other team and run back to his side — each player he touches equals one point for his team if he makes it back safely.
However, the raider must start repeatedly yelling "Kabaddi" before he crosses the mid line and cannot stop repeating this word until he crosses back over to his team's side. If he stops yelling or takes a breath on the opponent's side of the court, even momentarily, he must return to his own side of the court, scoring no points. In this case, one point is awarded to the defending team for a successful play.
Each member of a team must raid in sequence — if a team member raids out of order, the opposing team gets one point.
If your team doesn't go first, defend!
If your team is being raided, you and the other three players in play are "anti-raiders" or "stoppers." Your goal is to keep the raider from tagging you and crossing back over the midline. You can do this either by running away from him until he runs out of breath or physically restraining him by tackling or grabbing him.
Note that a raider may not be grabbed or held by his clothes, hair, or any part of his body other than his limbs and torso.

Take turns alternating between raiding and defending.
The two teams alternate between raiding and defending for two halves of twenty minutes each (with a five minute break between halves.)
After halftime, the two teams switch sides of the court.
The team with the most points at the end of the game wins!

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